;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   Game data for Over the Reich 
;   A Multiplayer ToTPP scenario by John P. Petroski & Prof. Garfield
;   2018
;   
;   
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
1       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
9       ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
2       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
70      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
8       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
10       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

@COSMIC2
TradeGoldMultiplier, 0
TradeScienceMultiplier, 150
ImpassableAir, 1
TerrainDefenseForAir, 0
CityPopulationLossAttack, 1
CityPopulationLossCapture, 1
UnitShieldColor, 28
NoStackKills, 0
EventHeapSize, 106480, 1
NavigableRiversIntercardinal, 1
NumberOfTerrainTypes, 16,16,16,16
NoIncrementalRushBuy, 1
MovementMultipliers, 1
RailroadMultiplier, 1
RiverMultiplier, 0
AlpineMultiplier, 0
ProductionCarryOver,1
NumberOfUnitTypes, 127
AICapitalizationLimit, 1200
SDIDefense, 2


;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Interceptors I,           0, 0,  Cur, nil, 1, 0    ; AFl 0
Interceptors II,          0, 0,  AFl, Eco, 1, 0    ; Alp 1
Interceptors III,         0, 0,  Ato,  E1, 1, 0    ; Amp 2
Escort Fighters I,        0, 0,  Cur, nil, 1, 0    ; Ast 3
Escort Fighters II,       0, 0,  Ast, Eco, 1, 0    ; Ato 4
NOT USED,                 0, 0,   no,  no, 0, 4    ; Aut 5
Escort Fighters III,      0, 0,  Ato,  E1, 1, 0    ; Ban 6
NOT USED,                 0, 0,   no,  no, 0, 4    ; Bri 7
Cadillac of the Skies,    0, 0,  Ban, X2, 1, 0    ; Bro 8
1940s Tech I,             0, 0,  nil, nil, 0, 4    ; Cer 9
Bomber Destroyers I,      0, 0,  Cur, nil, 1, 0    ; Che 10
Bomber Destroyers II,     0, 0,  Che, Eco, 1, 0    ; Chi 11
Interceptors IV,          0, 0,  Amp, Exp, 1, 0    ; CoL 12
Night Fighters I,         0, 0,  Cur, nil, 1, 0    ; CA  13
Night Fighters II,        0, 0,   CA, Csc, 1, 0    ; Cmb 14
The Grand Alliance,       0, 0,  nil, nil, 2, 4    ; Cmn 15
Night Fighters III,       0, 0,  Cmb, Cor, 1, 0    ; Cmp 16
Advanced Radar I,         0, 0,  nil, nil, 3, 0    ; Csc 17
NOT USED,                 0, 0,   no,  no, 0, 4    ; Cst 18
Advanced Radar II,        0, 0,  Csc, Cmb, 3, 0    ; Cor 19
Engines I,                0, 0,  nil, nil, 2, 1    ; Cur 20
NOT USED,                 0, 0,   no,  no, 0, 4    ; Dem 21
Engines II,               0, 0,  Cur,  X5, 2, 1    ; Eco 22
Engines III,              0, 0,  Eco,  X6, 2, 1    ; E1  23
NOT USED,                 0, 0,   no,  no, 0, 4    ; E2  24
Jabo I,                   0, 0,  Cur, nil, 1, 0    ; Eng 25
Jabo II,                  0, 0,  Eng, Eco, 1, 0    ; Env 26
Jabo III,                 0, 0,  Env,  E1, 1, 0    ; Esp 27
Engines IV,               0, 0,   E1,  X7, 2, 1    ; Exp 28
Experimental Design,      0, 0,  Eco, nil, 1, 4    ; Feu 29
SAVE,                     0, 0,   no,  no, 0, 4    ; Fli 30
NOT USED,                 0, 0,   no,  no, 0, 4    ; Fun 31
Centrifugal-Flow Engine,  0, 0,  Feu, nil, 1, 3    ; FP  32
Axial-Flow Compressor,    0, 0,   FP, nil, 1, 3    ; Gen 33
NOT USED,                 0, 0,   no,  no, 0, 4    ; Gue 34
NOT USED,                 0, 0,   no,  no, 0, 4    ; Gun 35
Jet Fighters,             0, 0,  Gen, Exp, 1, 3    ; Hor 36
The Third Reich,          0, 0,  nil, nil, 0, 0    ; Ind 37
SAVE,                     0, 0,   no,  no, 0, 4    ; Inv 38
Jet Bombers I,            0, 0,  Hor, nil, 1, 3    ; Iro 39
Jet Bombers II,           0, 0,  Iro, Las, 1, 3    ; Lab 40
Wunderwaffe Program,      0, 0,  Eco, nil, 1, 4    ; Las 41
Pulse-Jet Engines,        0, 0,  Feu, Las, 1, 2    ; Ldr 42
Vergeltungswaffen 1,      0, 0,  Ldr, nil, 0, 0    ; Lit 43
Rocketry,                 0, 0,  Lit, nil, 1, 2    ; Too 44
Vergeltungswaffen 2,      0, 0,  Too, nil, 0, 0    ; Mag 45
Strategic Bombers I,      0, 0,  Cur, nil, 1, 1    ; Map 46
Strategic Bombers II,     0, 0,  Map, Eco, 1, 1    ; Mas 47
Strategic Bombers III,    0, 0,  Mas,  E1, 1, 1    ; MP  48
Window,                   0, 0,  Mas, nil, 0, 2    ; Mat 49
Tactical Bombers I,       0, 0,  Cur, nil, 1, 1    ; Med 50
Tactical Bombers II,      0, 0,  Med, Eco, 1, 1    ; Met 51
Tactical Bombers III,     0, 0,  Min,  E1, 1, 1    ; Min 52
Rocket Fighters,          0, 0,  Too, Exp, 1, 2    ; Mob 53
NOT USED,                 0, 0,   no,  no, 0, 4    ; Mon 54
1940s Tech II,            0, 0,  nil, nil, 0, 4    ; MT  55
1940s Tech III,           0, 0,  nil, nil, 0, 4    ; Mys 56
SAVE,                     0, 0,   no,  no, 0, 4    ; Nav 57
Jgernotprogramm,         0, 0,  Las, nil, 2, 1    ; NF  58
Wilde Sau,                0, 0,  Cmb, nil, 1, 0    ; NP  59
SAVE,                     0, 0,   no,  no, 0, 4    ; Phi 60
Industry I,               0, 0,  Ref, nil, 2, 0    ; Phy 61
Industry II,              0, 0,  Phy, nil, 2, 0    ; Pla 62
Industry III,             0, 0,  Pla, nil, 2, 0    ; Plu 63
Fuel Production I,        0, 0,  Ref, nil, 2, 2    ; PT  64
Fuel Production II,       0, 0,   PT, nil, 2, 2    ; Pot 65
NOT USED,                 0, 0,   no,  no, 0, 4    ; Rad 66
NOT USED,                 0, 0,   no,  no, 0, 4    ; RR  67
Fuel Production III,      0, 0,  Pot, nil, 2, 2    ; Rec 68
War Economy,              0, 0,  nil, nil, 2, 3    ; Ref 69
Rationing,                0, 0,  no,   no, 2, 3    ; Rfg 70
The Axis Powers,          0, 0,  nil, nil, 0, 0    ; Rep 71
Jgerstab,                0, 0,  Plu, Rec, 2, 1    ; Rob 72
Foggia Airfields,         0, 0,  nil, nil, 0, 1    ; Roc 73
Operation Overlord Prep., 0, 0,  nil, nil, 3, 1    ; San 74
Operation Neptune,        0, 0,  nil, nil, 3, 1    ; Sea 75
Vistula-Oder Offensive,   0, 0,  nil, nil, 0, 3    ; SFl 76
Tuskeegee Airmen,         0, 0,  Roc, Bro, 0, 1    ; Sth 77
SAVE,                     0, 0,   no,  no, 0, 4    ; SE  78 
SAVE,                     0, 0,   no,  no, 0, 4    ; Stl 79 
SAVE,                     0, 0,   no,  no, 0, 4    ; Sup 80 
SAVE,                     0, 0,   no,  no, 0, 4    ; Tac 81
1940s Tech IV,            0, 0,  nil, nil, 0, 4    ; The 82
Proximity Fuses,          0, 0,  Cor, nil, 1, 4    ; ToG 83
SAVE,                     0, 0,   no,  no, 0, 4    ; Tra 84
SAVE,                     0, 0,   no,  no, 0, 4    ; Uni 85
SAVE,                     0, 0,   no,  no, 0, 4    ; War 86
SAVE,                     0, 0,   no,  no, 0, 4    ; Whe 87
Advanced Radar III,       0, 0,  Cor, Feu, 3, 0    ; Wri 88
Delays,                   0, 0,  nil, nil, 0, 4    ; ... 89
Tactics I,                0, 0,   Amp, Cmp, 1, 0    ; U1  90 ammo 4
Tactics II,               0, 0,   Ban,  Esp, 1, 0    ; U2  91 ammo 5
Tactics III,              0, 0,   U2,  nil, 1, 0    ; U3  92 ammo 6
Roam at Will,             0, 0,  Bro, nil, 1, 0    ; X1  93
Long-Range Escorts Needed,0, 0,  nil, nil, 1, 0    ; X2  94
Albert Speer's Death,     0, 0,   no,  no, 0, 0    ; X3  95
Political Support I,      0, 0,  nil, nil, 2, 1    ; X4  96
Political Support II,     0, 0,  AFl, X4, 2, 1    ; X5  97
Political Support III,    0, 0,  Ato, X5, 2, 1    ; X6  98
Political Support IV,     0, 0,  E1, X6, 2, 1    ; X7  99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil, ; 0 Nothing
Headquarters,              1, 0,    nil, ; 1 Palace
NOT USED,                  1, 1,     no, ; 2 Barracks
Red Army,                  1, 0,    no, 00000011 ; 3 Granary
Civilian Population I,    60, 1,    nil, 00000101; 4 Temple
Fuel Refinery I,          60, 1,     PT, 00000101; 5 MarketPlace
Aircraft Factory I,       60, 1,    Eco, 00000101; 6 Library
Quartermaster,            45, 2,    Rep, 00000100; 7 Courthouse
City I,                   0, 0,    no, 00000011; 8 City Walls 
City II,                  0, 0,    no, 00000011; 9 Aqueduct 
Fuel Refinery II,         60, 1,    Pot, 00000101; 10 Bank
Civilian Population II,   60, 1,    nil, 00000101; 11 Cathedral
Aircraft Factory II,      60, 1,     E1, 00000101; 12 University
Shipping Losses,          5,  20,    no, 00000100; 13 Mass Transit 00000101
Civilian Population III,  60, 1,    nil, 00000101; 14 Colosseum
Industry I,               60, 1,    Phy, 00000101; 15 Factory
Industry II,              60, 2,    Pla, 00000101; 16 Manufacturing Plant
Airbase,                   0, 3,    nil, 00000011; 17 SDI Defense
15th Air Force,            1, 0,    no, 00000011; 18 Recycling Center
OLD Industry III,         60, 3,    no, ; 19 Power Plant
NOT USED,                  1, 1,     no, ; 20 Hydro Plant
NOT USED,                  1, 1,     no, ; 21 Nuclear Plant
Fuel Refinery III,        60, 1,    Rec, 00000101; 22 Stock Exchange
City III,                 0, 6,    no, 00000011; 23 Sewer System 
Rationing,                 5, 1,    no, 00000100; 24 Supermarket
Railyards,                60, 1,    nil, 00000101; 25 Superhighways
Aircraft Factory III,     60, 1,    Feu, 00000101; 26 Research Lab
Flak Battery,             30, 6,    nil, 00000100; 27 SAM Missile Battery
NOT USED,                  1, 1,     no, ; 28 Coastal Fortress
Industry III,         60, 3,    Plu, 00000101; 29 Solar Plant
Docks,                    15, 1,     no, 00000101; 30 Harbor
NOT USED,                  1, 1,     no, ; 31 Offshore Platform
Jagdfliegerschule,       99, 63,    Rep, 00000100; 32 Airport
SAVE,                      5, 3,     no, ; 33 Police Station
Military Port,            60, 1,    nil, 00000101; 34 Port Facility
NOT USED,                  1, 1,     no,  00000100; 35 Transporter
NOT USED,                  1, 1,     no, ; 36 SS Structural
NOT USED,                  1, 1,     no, ; 37 SS Component
NOT USED,                  1, 1,     no, ; 38 SS Module
(Stockpile Fuel),         60, 0,     no, ; 39 Capitalization
NOT USED,                  1, 1,     no, ; 0 WOW - Pyramids
NOT USED,                  1, 1,     no, ; 1 WOW - Hanging Gardens
I.G. Farben,              15, 0,    nil, ; 2 WOW - Colossus
NOT USED,                  1, 1,     no, ; 3 WOW - Lighthouse
NOT USED,                  1, 1,     no, ; 4 WOW - Great Library
NOT USED,                  1, 1,     no, ; 5 WOW - Oracle
NOT USED,                  1, 1,     no, ; 6 WOW - Great Wall
NOT USED,                  1, 1,     no, ; 7 WOW - Sun Tzu's War Academy
Krupp Works,              15, 0,    nil, ; 8 WOW - King Richard's Crusade
NOT USED,                  1, 1,     no, ; 9 WOW - Marco Polo's Embassy
NOT USED,                  1, 1,     no, ; 10 WOW - Michelangelo's Chapel
Peenemnde,               15, 0,    nil, ; 11 WOW - Copernicus' Observatory
NOT USED,                  1, 1,     no, ; 12 WOW - Magellan's Expedition
NOT USED,                  1, 1,     no, ; 13 WOW - Shakespeare's Theatre
NOT USED,                  1, 1,     no, ; 14 WOW - Leonardo's Workshop
The Atlantic Wall,         1, 1,     nil, ; 15 WOW - J.S. Bach's Cathedral
Jgernotprogramm,         80, 0,     NF, ; 16 WOW - Isaac Newton's College
Albert Speer's Reforms,   80, 0,    Rob, ; 17 WOW - Adam Smith's Trading Co.
56th Fighter Group,        1, 1,    Cmn, ; 18 WOW - Darwin's Voyage
No.617 RAF,               60, 0,     no, ; 19 WOW - Statue of Liberty **
JG2 Richthofen,            1, 1,    nil, ; 20 WOW - Eiffel Tower
NOT USED,                  1, 1,     no, ; 21 WOW - Women's Suffrage
Arsenal of Democracy,     60, 0,    Cmn, ; 22 WOW - Hoover Dam
NOT USED,                  1, 1,     no, ; 23 WOW - Manhattan Project
JG26 Schlageter,          60, 0,    nil, ; 24 WOW - United Nations
NOT USED,                  1, 1,     no, ; 25 WOW - Apollo Program
NOT USED,                  1, 1,     no, ; 26 WOW - SETI Program
NOT USED,                  1, 1,     no, ; 27 WOW - Cure for Cancer

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
Sea,        ; Bach
nil,        ; Newton
X3,        ; Smith's Trading Co.
nil,        ; Darwin
Rep,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Red Army,             nil, 0,  8.,0,  7a,6d,  2h,2f, 10,0,  0, SFl, 000000000000010 ;0 
Construction Team,    nil, 0,  4.,0,  0a,2d,  2h,2f, 20,0,  5, nil, 000000000000010 ;1
Bofors 40mm,          nil, 0,   2.,0,  0a,5d, 2h,2f, 50,0,  1, nil, 010000000000000 ;2
Early Radar,          nil, 0,  1.,0,  0a,10d, 2h,2f, 30,0,  1, nil, 000000100000000 ;3
Advanced Radar,       nil, 0,  1.,0,  0a,10d, 2h,2f, 45,0,  1, Cor, 000000100000000 ;4
Fw200,                nil, 1,  60.,4,  0a,6d, 2h,2f, 99,0,  0, Mas, 000000000001000 ;5
Freight Train,        nil, 0, 12.,0,  0a,4d,  2h,2f, 60,0,  1, nil, 000000000000000 ;6
Railyard,             nil, 0,  0.,0,  0a,20d, 3h,2f,  2,0,  1, nil, 000000000000000 ;7
Aerial Photos,        nil, 0,  1.,0,  0a,1d,  1h,1f,  2,0,  6, nil, 000000000000000 ;8
Sdkfz 7/2,            nil, 0,  8.,0,  0a,4d,  2h,2f, 40,0,  1, nil, 010000000000000 ;9
88mm Flak Battery,    nil, 0,  4.,0,  0a,7d,  3h,2f,  30,0,  1, nil, 010000000000000 ;10
Flak Train,           nil, 0, 10.,0,  0a,7d,  3h,2f, 50,0,  1, nil, 010000000000000 ;11
Me109G6,              Ato, 1, 20.,4,  0a,8d,  2h,2f, 50,0,  3, Ast, 000000000000000 ;12
Me109G14,             Ban, 1, 22.,4,  0a,9d,  2h,2f, 45,0,  3, Ato, 000000000000000 ;13
Me109K4,              nil, 1, 24.,4,  0a,10d, 2h,2f, 40,0,  3, Ban, 000000000000001 ;14
Fw190A5,              Amp, 1, 30.,4,  0a,5d,  2h,2f, 55,0,  3, AFl, 000000000000000 ;15
Fw190A8,              nil, 1, 32.,4,  0a,3d,  2h,2f, 60,0,  3, Alp, 000000000000000 ;16
Fw190D9,              CoL, 1, 34.,4,  0a,6d,  2h,2f, 45,0,  3, Amp, 000000000000001 ;17
Ta152,                nil, 1, 40.,4,  0a,6d,  2h,2f, 35,0,  3, CoL, 000000000000001 ;18
Military Port,        nil, 0,  0.,0,  0a,20d, 2h,2f,  2,0,  1, nil, 000000000000000 ;19
Me110,                Chi, 1, 16.,10,  0a,3d, 2h,2f, 40,0,  3, Che, 000000000000000 ;20
Me410,                nil, 1, 18.,10,  0a,4d, 2h,2f, 20,0,  3, Chi, 000000000000000 ;21
Ju88C,                Cmb, 1, 22.,6,  0a,4d,  2h,2f, 60,0,  3,  CA, 000000000000000 ;22
Ju88G,                Cmp, 1, 24.,6,  0a,5d,  2h,2f, 60,0,  3, Cmb, 000000000000000 ;23
He219,                nil, 1, 28.,6,  0a,6d,  2h,2f, 60,0,  3, Cmp, 100000000000000 ;24
He162,                nil, 1, 50.,2, 0a,2d,   2h,2f, 90,0,  3, Hor, 000000000010001 ;25
Me163,                nil, 1, 20.,1, 0a,2d,   2h,2f, 60,0,  3, Mob, 000000000010001 ;26
Me262,                nil, 1, 80.,2, 0a,2d,  2h,2f, 120,0,  3, Hor, 000000000010001 ;27
Ju87G,                nil, 1, 12.,8,  0a,2d,  2h,2f, 20,0,  0, Eng, 000000000000000 ;28
Fw190F8,              Esp, 1, 30.,4,  0a,8d,  2h,2f, 40,0,  0, Env, 000000000000000 ;29
Do335,                nil, 1, 40.,4,  0a,7d,  2h,2f, 50,0,  0, Esp, 000000000000001 ;30
Do217,                 MP, 1, 20.,12, 0a,3d,  2h,2f, 35,0,  0, Mas, 000000000000000 ;31
He277,                nil, 1, 23.,12, 0a,4d,  2h,2f, 40,0,  0,  MP, 000000000000000 ;32
Arado234,             nil, 1, 60.,2, 0a,2d,  2h,2f,  90,0,  0, Iro, 000000000000001 ;33
Go229,                nil, 1,127.,2, 0a,2d,  2h,2f, 120,0,  0, Lab, 000000000000001 ;34
Spitfire IX,          Ato, 1, 20.,3,  0a,6d,  2h,2f, 30,0,  3, nil, 000000000000000 ;35
Spitfire XII,         Ban, 1, 22.,3,  0a,7d,  2h,2f, 30,0,  3, Ato, 000000000000000 ;36
Spitfire XIV,         nil, 1, 24.,3,  0a,8d,  2h,2f, 30,0,  3, Ban, 000000000000000 ;37
Hurricane IV,         nil, 1, 30.,2,  0a,4d,  2h,2f, 30,0,  0, Eng, 000000000000000 ;38
Typhoon,              Esp, 1, 36.,2,  0a,6d,  2h,2f, 30,0,  0, Env, 000000000000000 ;39
Tempest,              nil, 1, 40.,2,  0a,8d,  2h,2f, 30,0,  0, Esp, 000000000000001 ;40
Meteor,               nil, 1, 80.,2, 0a,2d,  2h,2f, 120,0,  3, Hor, 000000000010001 ;41
Beaufighter,          Cmb, 1, 22.,6,  0a,4d,  2h,2f, 40,0,  3, CA,  000000000000000 ;42
Mosquito NF Mk II,    Cmp, 1, 30.,8,  0a,6d,  2h,2f, 40,0,  3, Cmb, 000000000000000 ;43
Mosquito NF Mk XIII,  nil, 1, 36.,8,  0a,8d,  2h,2f, 40,0,  3, Cmp, 100000000000000 ;44
Industry I,           nil, 0,  0.,0,  0a,20d, 3h,2f,  2,0,  1, nil, 000000000000000 ;45
Industry II,          nil, 0,  0.,0,  0a,20d, 3h,2f,  2,0,  1, nil, 000000000000000 ;46
Industry III,         nil, 0,  0.,0,  0a,20d, 3h,2f,  2,0,  1, nil, 000000000000000 ;47
Prototypes I,         nil, 0,  6.,0,  0a,1d,  2h,2f, 40,0,  7, Eco, 000000000000010 ;48
Prototypes II,        nil, 0,  6.,0,  0a,1d,  2h,2f, 60,0,  7, Exp, 000000000000010 ;49
P-47D11,              Ato, 1,  30.,3, 0a,7d,  2h,2f, 40,0,  3, Ast, 000000000000000 ;50
P-47D25,              Bro, 1,  34.,3, 0a,8d,  2h,2f, 40,0,  3, Ato, 000000000000000 ;51
P-47D40,              nil, 1,  34.,4, 0a,9d,  2h,2f, 40,0,  3, Ban, 000000000000000 ;52
SAVE,                 no,  1,  36.,4, 0a,10d, 2h,2f, 40,0,  3, no,  000000000000001 ;53
P-38H,                Alp, 1,  30.,4, 0a,5d,  2h,2f, 35,0,  3, AFl, 000000000000000 ;54
P-38J,                Amp, 1,  34.,4, 0a,5d,  2h,2f, 35,0,  3, Alp, 000000000000000 ;55
P-51B,                X1,  1,  40.,6, 0a,10d, 2h,2f, 45,0,  3, Bro, 000000000000001 ;56
P-51D,                nil, 1,  40.,8, 0a,11d, 2h,2f, 45,0,  3,  X1, 000000000000001 ;57
P-80,                 nil, 1,  80.,2,  0a,2d, 2h,2f, 120,0, 3, Hor, 000000000010001 ;58
Stirling,             Mas, 1,  20.,10, 0a,5d, 3h,2f, 30,0,  0, Map, 000000000000000 ;59
Halifax,               MP, 1,  22.,12, 0a,6d, 3h,2f, 25,0,  0, Mas, 000000000000000 ;60
Lancaster,            nil, 1,  25.,12, 0a,7d, 3h,2f, 20,0,  0,  MP, 000000000000000 ;61
Pathfinder,           nil, 1,  26.,12, 0a,7d, 2h,2f, 45,0,  0, Mat, 000000000001001 ;62
A-20,                 Met, 1,  30.,4,  0a,2d, 2h,2f, 30,0,  0, Med, 000000000000000 ;63
B-26,                 Min, 1,  36.,4,  0a,3d, 2h,2f, 30,0,  0, Met, 000000000000000 ;64
A-26,                 nil, 1,  42.,4,  0a,4d, 2h,2f, 30,0,  0, Min, 000000000000000 ;65
B-17F,                MP, 1,  20.,12, 0a,6d, 2h,2f, 30,0,  0, Map, 000000000000000 ;66
B-24J,                nil, 1,  30.,12, 0a,5d, 2h,2f, 25,0,  0, Mas, 000000000000000 ;67
B-17G,                nil, 1,  22.,12, 0a,7d, 2h,2f, 20,0,  0,  MP, 000000000000000 ;68
Schutzen,             nil, 0,   6.,0,  4a,4d, 2h,2f,  6,0,  1, nil, 000000001000000 ;69
Panzers,              nil, 0,   8.,0,  7a,6d, 2h,2f,  8,0,  0, nil, 000000000000010 ;70
Artillery,            nil, 0,   4.,0,  0a,1d, 1h,1f, 10,0,  1, nil, 000000000000000 ;71
3.7-inch Flak,        nil, 0,   4.,0, 0a,7d, 3h,2f, 30,0,  1, nil, 010000000000000 ;72
He111,                Mas, 1, 18.,10,  0a,2d, 2h,2f, 30,0,  0, Map, 000000000000000 ;73
Allied Infantry,      nil, 0,   6.,0,  4a,4d, 2h,2f,  6,0,  1, nil, 000000001000100 ;74
Allied Tanks,         nil, 0,   8.,0,  7a,6d, 2h,2f,  8,0,  0, nil, 000000000000010 ;75
Sunderland,           nil, 1,  60.,4,  0a,6d, 2h,2f, 99,0,  0, Mas, 100000000001000 ;76
Artillery,            nil, 0,   4.,0,  0a,1d, 1h,1f, 10,0,  1, nil, 000000000000000 ;77
Landing Craft,        nil, 2,   6.,0,  0a,1d, 2h,2f,  6,2,  4, San, 000000000000000 ;78
Destroyer,            nil, 2,  12.,0,  5a,6d, 3h,2f, 20,0,  2, nil, 000000000000000 ;79
Light Cruiser,        nil, 2,  10.,0,  0a,8d, 3h,2f, 70,0,  2, nil, 000000000000000 ;80
Heavy Cruiser,        nil, 2,   8.,0, 0a,10d, 3h,2f, 90,0,  2, nil, 000000000000000 ;81
Battleship,           nil, 2,   6.,0, 0a,12d, 3h,2f, 90,0,  2, nil, 000000000000000 ;82
332nd FG,             nil, 1,  26.,4, 0a,12d, 2h,2f, 45,0,  3, Sth, 000000000000001 ;83
15th AF Bombers,      nil, 1,  24.,6,  0a,5d, 2h,2f, 25,0,  0, Roc, 000000000000000 ;84
Aircraft Factory I,   nil, 0,   0.,0, 0a,20d, 3h,2f,  2,0,  1, nil, 000000000000000 ;85
Aircraft Factory II,  nil, 0,   0.,0, 0a,20d, 3h,2f,  2,0,  1, nil, 000000000000000 ;86
Aircraft Factory III, nil, 0,   0.,0, 0a,20d, 3h,2f,  2,0,  1, nil, 000000000000000 ;87
Refinery I,           nil, 0,   0.,0, 0a,20d, 3h,2f,  2,0,  1, nil, 000000000000000 ;88
Refinery II,          nil, 0,   0.,0, 0a,20d, 3h,2f,  2,0,  1, nil, 000000000000000 ;89
Refinery III,         nil, 0,   0.,0, 0a,20d, 3h,2f,  2,0,  1, nil, 000000000000000 ;90
Urban Center I,       nil, 0,   0.,0, 0a,20d, 3h,2f,  2,0,  1, nil, 000000000000000 ;91
Urban Center II,      nil, 0,   0.,0, 0a,20d, 3h,2f,  2,0,  1, nil, 000000000000000 ;92
Urban Center III,     nil, 0,   0.,0, 0a,20d, 3h,2f,  2,0,  1,  nil, 000000000000000 ;93
Gun Battery,          nil, 0,   2.,0, 0a,15d, 3h,2f, 75,0, 1, nil,  000000000000000 ;94
Light Guns,           nil, 1,   1.,1,  4a,1d,  1h,3f,  1,0,  0, nil,  001000000010000 ;95
Medium Guns,          nil, 1,   1.,1,  5a,1d,  1h,3f,  1,0,  0, nil,  001000000010000 ;96
Heavy Guns,           nil, 1,   1.,1,  6a,1d,  1h,3f,  1,0,  0, nil,  001000000010000 ;97
250lb Bomb,           nil, 1,   1.,1,  7a,1d,  1h,4f,  1,0,  0, nil,  001000000000000 ;98
500lb Bomb,           nil, 1,   1.,1,  8a,1d,  1h,4f,  1,0,  0, nil,  001000000000000 ;99
1000lb Bomb,          nil, 1,   1.,1,  9a,1d,  1h,4f,  1,0,  0, nil,  001000000000000 ;100
Window,               nil, 1,   1.,2,  0a,1d,  1h,1f,  1,0,  0, nil,  000000000000000 ;101
SAVE,                 nil, 1,   1.,1,  5a,1d,  1h,9f,  1,0,  0, no,  001000000000000 ;102
A2A Rockets,          nil, 1,   1.,1,  5a,1d,  1h,9f,  1,0,  0, nil,  001000000010000 ;103
Flak Burst,           nil, 1,   2.,1,  2a,1d,  1h,7f,  1,0,  0, nil,  001000000010000 ;104
Damaged B-17F,        nil, 1,  15.,10, 0a,4d, 2h,2f, 50,0,  0,  nil, 000000000000000 ;105
Neutral Territory,    nil, 1,   0.,0,  0a,99d, 9h,9f,  1,0,  0, no,  1000000000000000 ;106
Damaged B-17G,        nil, 1,  16.,10, 0a,5d, 2h,2f, 35,0,  0,  nil, 000000000000000 ;107
P-38L,                nil, 1,  38.,4, 0a,5d,  2h,2f, 30,0,  3, Amp, 000000000000000 ;108 
Historic Target,      nil, 0,   0.,0, 0a,20d, 3h,2f,  2,0,  1, nil, 000000000000000 ;109 
SAVE,                 nil, 1,   2.,1,  3a,1d,  1h,3f,  1,0,  0, nil,  001000000010000 ;110
Aircraft Carrier,     nil, 2,   8.,0,  0a,8d,  3h,2f, 99,0,  2, nil,  000000010000000 ;111
Light Shells,         nil, 1,   2.,1,  5a,1d,  1h,6f,  1,0,  0, nil,  001000000000000 ;112
Medium Shells,        nil, 1,   3.,1,  5a,1d,  1h,7f,  1,0,  0, nil,  001000000000000 ;113
Heavy Shells,         nil, 1,   3.,1,  8a,1d,  1h,8f,  1,0,  0, nil,  001000000000000 ;114
Freighter,            nil, 2,  10.,0,  1a,1d,  1h,1f, 10,0,  1, nil,  000000000000000 ;115
Light Flak,           nil, 1,   2.,1,  6a,1d,  1h,4f,  1,0,  0, nil,  001000000010000 ;116
Yak-3,                nil, 1,  16.,4,  0a,9d,  2h,2f, 30,0,  3, SFl, 000000000000000 ;117
Il-2,                 nil, 1,  16.,4,  0a,6d,  4h,2f, 30,0,  0, SFl, 000000000000000 ;118
3.7cm Flak,           nil, 0,   2.,0,  0a,5d,  2h,2f, 50,0,  1, nil, 010000000000000 ;119
Ju-188 (PR),          nil, 1,  80.,4,  0a,5d,  2h,2f, 60,0,  0, nil, 000000000000000 ;120
V1 Launch Site,       nil, 0,   4.,0,  0a,10d, 2h,2f, 20,0,  1, Lit, 000000000001000 ;121
V2 Launch Site,       nil, 0,   4.,0,  0a,10d, 2h,2f, 20,0,  1, Mag, 000000000001000 ;122
V1 Buzzbomb,          nil, 1,  10.,6,  7a,1d,  1h,9f,  1,0,  0, nil,  001000000000000 ;123
V2 Rocket,            nil, 1,  60.,1,  10a,1d,  1h,9f,  1,0,  0, nil,  001000000000000 ;124
Mosquito (PR),        nil, 1,  80.,4,  0a,5d,  2h,2f, 60,0,  0, nil, 000000000000000 ;125
U-Boat,               nil, 2,  11.,0,  7a,2d,  2h,3f,  10,0,  2, Rep,  000000000001000 ;126

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
City,            1,2,  8,6,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Drt 0
Railtrack,       1,2,  1,1,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Pln 1
Grassland,       1,2,  2,0,0,    yes, 3, 1, 1,  Gla, 1, 2,  1,  no,  yes, ; Grs 2
Forest,          3,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; For 3
Urban,           1,2,  2,2,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Hil 4
Hills,           4,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Mou 5
Refinery,        1,2,  2,0,40,   no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Tun 6
Installation,    1,2,  0,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Gla 7
Industry,        1,2,  2,20,0,   no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Swa 8
Airfield,        1,2,  4,4,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Jun 9
Water,           1,2,  3,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Oce 10
Bombed RR,       2,2,  0,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Bbb 11
Bombed Refinery, 2,2,  0,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Ccc 12
Bombed Urban,    2,2,  0,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Ddd 13
Bombed Industry, 2,2,  0,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Eee 14
Other Theatre,   2,2,  4,4,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Fff 15
City,            1,2,  8,6,0,
Railtrack,       1,2,  1,1,0,
Grassland,       1,2,  2,0,0,
Lumber,          3,2,  1,1,0,
Urban,           1,2,  2,2,0,
Coal,            4,2,  1,2,0,
Refinery,        1,2,  2,0,40,
Installation,    1,2,  0,0,0,
Assembly Line,   1,2,  2,25,0,
Airfield,        1,2,  4,4,0,
Water,           1,2,  3,0,0,
Bombed RR,       2,2,  0,0,0, ; Bbb1
Bombed Refinery, 2,2,  0,0,0, ; Ccc1
Bombed Urban,    2,2,  0,0,0, ; Ddd1
Bombed Industry, 2,2,  0,0,0, ; Eee1
Other Theatre,   2,2,  4,4,0, ; Fff1
City,            1,2,  8,6,0,
Railtrack,       1,2,  1,1,0,
Grassland,       1,2,  2,0,0,
Game,            3,2,  2,0,0,
Urban,           1,2,  2,2,0,
Iron,            4,2,  1,2,0,
Refinery,        1,2,  2,0,40,
Installation,    1,2,  0,0,0,
Assembly Line,   1,2,  2,25,0,
Airfield,        1,2,  4,4,0,
Water,           1,2,  3,0,0,
Bombed RR,       2,2,  0,0,0, ; Bbb1
Bombed Refinery, 2,2,  0,0,0, ; Ccc1
Bombed Urban,    2,2,  0,0,0, ; Ddd1
Bombed Industry, 2,2,  0,0,0, ; Eee1
Other Theatre,   2,2,  4,4,0, ; Fff1

@TERRAIN1
City,            1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Drt 0
Hills,           1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Pln 1
Grassland,       1,2,  1,0,0,    no, 0, 4, 1,   no, 0, 1,  1,  no,  yes, ; Grs 2
Forest,          1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; For 3
Urban,           1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Hil 4
Cloud Cover,     1,3,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Mou 5
Refinery,        1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Tun 6
SAVE,            1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Gla 7
Industry,        1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Swa 8
Airfield,        1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Jun 9
Water,           1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Oce 10
Rubble,          1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Bbb 11
Bombed Refinery, 1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Ccc 12
Bombed RR,       1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Ddd 13
Bombed Industry, 1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Eee 14
Target,          1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Fff 15
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Water,           1,2,  0,0,0,
Europe,          1,2,  0,0,0, ; Bbb1
Europe,          1,2,  0,0,0, ; Ccc1
Europe,          1,2,  0,0,0, ; Ddd1
Europe,          1,2,  0,0,0, ; Eee1
Europe,          1,2,  0,0,0, ; Fff1
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Europe,          1,2,  0,0,0,
Water,           1,2,  0,0,0,
Europe,          1,2,  0,0,0, ; Bbb1
Europe,          1,2,  0,0,0, ; Ccc1
Europe,          1,2,  0,0,0, ; Ddd1
Europe,          1,2,  0,0,0, ; Eee1
Europe,          1,2,  0,0,0, ; Fff1

@TERRAIN2
City,            1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Drt 0
Railtrack,       1,2,  1,1,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Pln 1
Grassland,       1,2,  2,0,0,   Jun, 1, 4, 1,  Tun, 1, 4,  1,  no,  yes, ; Grs 2
Forest,          1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; For 3
Urban,           1,1,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Hil 4
Cloud Cover,     1,3,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Mou 5
Searchlights,    1,1,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Tun 6
Hills,           1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Gla 7
Bombed RR,       2,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Swa 8
Airfield,        1,2,  4,4,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Jun 9
Water,           1,2,  2,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Oce 10
Firestorm,       5,2,  0,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,  yes, ; Bbb 11
Rubble,          2,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Ccc 12
Bombed RR,       2,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Ddd 13
Bombed Industry, 2,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Eee 14
Target,          1,2,  1,0,0,    no, 0, 1, 1,   no, 0, 1,  1,  no,   no, ; Fff 15
Europe,          1,2,  1,0,0,
Europe,          1,2,  1,1,0,
Europe,          1,2,  2,0,0,
Europe,          1,2,  1,0,0,
Europe,          1,2,  1,0,0,
Europe,          1,2,  1,0,0,
Europe,          1,2,  1,0,0,
Europe,          1,2,  1,0,0,
Europe,          1,2,  1,0,0,
Europe,          1,2,  4,4,0,
Water,           1,2,  2,0,0,
Europe,          1,2,  0,0,0, ; Bbb1
Europe,          1,2,  1,0,0, ; Ccc1
Europe,          1,2,  1,0,0, ; Ddd1
Europe,          1,2,  1,0,0, ; Eee1
Europe,          1,2,  1,0,0, ; Fff1
Europe,          1,2,  1,0,0,
Europe,          1,2,  1,1,0,
Europe,          1,2,  2,0,0,
Europe,          1,2,  1,0,0,
Europe,          1,2,  1,0,0,
Europe,          1,2,  1,0,0,
Europe,          1,2,  1,0,0,
Europe,          1,2,  1,0,0,
Europe,          1,2,  1,0,0,
Europe,          1,2,  4,4,0,
Water,           1,2,  2,0,0,
Europe,          1,2,  0,0,0, ; Bbb1
Europe,          1,2,  1,0,0, ; Ccc1
Europe,          1,2,  1,0,0, ; Ddd1
Europe,          1,2,  1,0,0, ; Eee1
Europe,          1,2,  1,0,0, ; Fff1

@TERRAIN3
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Drt 0
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Pln 1
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Grs 2
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; For 3
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Hil 4
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Mou 5
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Tun 6
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Gla 7
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Swa 8
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Jun 9
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Oce 10
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Bbb 11
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Ccc 12
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Ddd 13
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Eee 14
SAVE,            1,2,  1,0,0,    no, 1, 1, 1,   no, 1, 1,  1,  no,   no, ; Fff 15
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0, ; Bbb1
SAVE,            1,2,  1,0,0, ; Ccc1
SAVE,            1,2,  1,0,0, ; Ddd1
SAVE,            1,2,  1,0,0, ; Eee1
SAVE,            1,2,  1,0,0, ; Fff1
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0,
SAVE,            1,2,  1,0,0, ; Bbb1
SAVE,            1,2,  1,0,0, ; Ccc1
SAVE,            1,2,  1,0,0, ; Ddd1
SAVE,            1,2,  1,0,0, ; Eee1
SAVE,            1,2,  1,0,0, ; Fff1

@SECONDARY_MAPS
1, 70,90, 3,2,  0,0,0,0,    9,4,30,  15,10,50, 0,0,0,
2, 0,0,   38,2, 30,30,60,0, 0,0,0,   0,0,0,    0,0,0,



@GOVERNMENTS
Anarchy,        Mr.,         Ms.
NOT USED,       NOT USED,   NOT USED
NOT USED,       NOT USED,   NOT USED
Grand Alliance, Air Marshall, Air Marshall
NOT USED,       NOT USED,   NOT USED
Axis Alliance,  Reichsmarshall, Reichsmarshall
NOT USED,       NOT USED,   NOT USED

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
James Doolittle, James Doolittle,          0, 1, 1, Allies,          Allied,          -1,  1,  0,
Hermann Gring, Hermann Gring,            0, 2, 2, Germans,         German,           1,  1, -1,
Events,    Events,                     0, 3, 3, Events,        Events,         1, -1,  1,  
Not Used,    Not Used,                     0, 4, 3, Not used,        Not used,         1, -1,  1, 
Not Used,    Not Used,                     0, 5, 3, Not used,        Not used,         1, -1,  1, 
Not Used,    Not Used,                     0, 6, 3, Not used,        Not used,         1, -1,  1, 
Not Used,    Not Used,                     0, 7, 3, Not used,        Not used,         1, -1,  1, 
James Doolittle, James Doolittle,          0, 1, 1, Allies,          Allied,          -1,  1,  0,
Hermann Gring, Hermann Gring,            0, 2, 2, Germans,         German,           1,  1, -1,
Events,    Events,                     0, 3, 3, Events,        Events,         1, -1,  1, 
Not Used,    Not Used,                     0, 4, 3, Not used,        Not used,         1, -1,  1, 
Not Used,    Not Used,                     0, 5, 3, Not used,        Not used,         1, -1,  1, 
Not Used,    Not Used,                     0, 6, 3, Not used,        Not used,         1, -1,  1, 
Not Used,    Not Used,                     0, 7, 3, Not used,        Not used,         1, -1,  1, 
James Doolittle, James Doolittle,          0, 1, 1, Allies,          Allied,          -1,  1,  0,
Hermann Gring, Hermann Gring,            0, 2, 2, Germans,         German,           1,  1, -1,
Events,    Events,                     0, 3, 3, Events,        Events,         1, -1,  1, 
Not Used,    Not Used,                     0, 4, 3, Not used,        Not used,         1, -1,  1, 
Not Used,    Not Used,                     0, 5, 3, Not used,        Not used,         1, -1,  1,  
Not Used,    Not Used,                     0, 6, 3, Not used,        Not used,         1, -1,  1, 
Not Used,    Not Used,                     0, 7, 3, Not used,        Not used,         1, -1,  1, 

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Lubricants,
Stronger Gears,
Inline Engines,
Radial Engines,
Rocket Engines,
Pulse-Jet Engines,
Jet Engines,
Swept Wings,
Radar Set,
ECM,
Rocket Fuels,
Jet Fuels,
Guided Missiles,
Decryptors,
Synthetic Fuels,
Prototypes,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
DO NOT USE
DO NOT USE
DO NOT USE
DO NOT USE
DO NOT USE
Air Marshall

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl	Interceptors I
0		; Alp	Interceptors II
0		; Amp	Interceptors III
0		; Ast	Escort Fighters I
0		; Ato	Escort Fighters II
5		; Aut	NOT USED
0		; Ban	Escort Fighters III
5		; Bri	NOT USED
1		; Bro	Escort Fighters IV
0		; Cer	1940s Tech I
2		; Che	Bomber Destroyers I
2		; Chi	Bomber Destroyers II
2		; CoL	Interceptors IV
0		; CA	Night Fighters I
0		; Cmb	Night Fighters II
1		; Cmn	The Grand Alliance
0		; Cmp	Night Fighters III
0		; Csc	Advanced Radar I
5		; Cst	NOT USED
0		; Cor	Advanced Radar II
0		; Cur	Engines I
5		; Dem	NOT USED
0		; Eco	Engines II
0		; E1	Engines III
5		; E2	NOT USED
0		; Eng	Jabo I
0		; Env	Jabo II
0		; Esp	Jabo III
0		; Exp	Engines IV
0		; Feu	Experimental Design
5		; Fli	SAVE
5		; Fun	NOT USED
0		; FP	Centrifugal-Flow Compressor
0		; Gen	Axial-Flow Compressor
5		; Gue	NOT USED
5		; Gun	NOT USED
0		; Hor	Jet Fighters
2		; Ind	The Third Reich
5		; Inv	SAVE
2		; Iro	Jet Bombers I
2		; Lab	Jet Bombers II
2		; Las	Wunderwaffen Program
2		; Ldr	Pulse-Jet Engine
2		; Lit	Vergeltungswaffen 1
2		; Too	Rocketry
2		; Mag	Vergeltungswaffen 2
0		; Map	Strategic Bombers I
0		; Mas	Strategic Bombers II
0		; MP	Strategic Bombers III
1		; Mat	Window
1		; Med	Tactical Bombers I
1		; Met	Tactical Bombers II
1		; Min	Tactical Bombers III
2		; Mob	Rocket Fighters
5		; Mon	NOT USED
0		; MT	1940s Tech II
0		; Mys	1940s Tech III
5		; Nav	SAVE
2		; NF	Jgernotprogramm
2		; NP	Wilde Sau
5		; Phi	SAVE
0		; Phy	Industry I
0		; Pla	Industry II
0		; Plu  	Industry III
0		; PT	Fuel Production I
0		; Pot	Fuel Production II
5		; Rad	NOT USED
5		; RR	NOT USED
0		; Rec	Fuel Production III
0		; Ref	War Economy
0		; Rfg	Rationing
2		; Rep	The Axis Powers
2		; Rob	Jgerstab
3		; Roc	Operation Shingle
3		; San	Operation Overlord Prep.
3		; Sea	Operation Neptune
3		; SFl	Vistula-Oder Offensive
1		; Sth	Tuskeegee Airmen
5		; SE	SAVE
5		; Stl	SAVE
5		; Sup	SAVE
5		; Tac	SAVE
0		; The	1940s Tech IV
0		; ToG	Proximity Fuses
5		; Tra	SAVE
5		; Uni	SAVE
5		; War	SAVE
5		; Whe	SAVE	
0		; Wri	Advanced Radar III
0		; ...	Delays
0		; U1	Tactics I
0		; U2	Tactics II
0		; U3	Tactics III
1		; X1	Roam at Will
3		; X2	Long-Range Escorts
5		; X3	Albert Speer's Death
0		; X4	Political Support I
0		; X5	Political Support II
0		; X6 	Political Support III
0		; X7  	Political Support IV



@LEADERS2
00212200		;Allies
02021200		;Germans
00000000		;
00000000		; 
00000000		;
00000000		;
00000000		;
00212200		;Allies
02021200		;Germans
00000000		;
00000000		;
00000000		;
00000000		; 
00000000		;
00212200		;Allies
02021200		;Germans
00000000		;
00000000		;
00000000		;
00000000		;
00000000		;

00000000		;  
00000000		; 


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11111111, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Red Army ** 
00000110, 00001010,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Construction Team
00000010, 00001010,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Bofors 40mm
00000110, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Early Radar
00000110, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Advanced Radar
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Fw200
00000110, 00001010,-1, 0000000000000000,0000000000000010,0000000000000000, 10000000  ;Mfg Goods
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Railyard
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Docks
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Sdkfz 7/2
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;88mm Flak Battery
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Flak Train
00000100, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Me109G6
00000100, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Me190G10
00000100, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Me109K4
00000100, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Fw190A6
00000100, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Fw190A8
00000100, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Fw190D9
00000100, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Ta152
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Military Port
00000100, 00001000,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Me110
00000100, 00001000,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Me410
00000100, 00001011,-1, 0000000000000000,0000000000000000,0000000000000000, 10010001  ;Ju88C
00000100, 00001011,-1, 0000000000000000,0000000000000000,0000000000000000, 10010001  ;Ju88G
00000100, 00001011,-1, 0000000000000000,0000000000000000,0000000000000000, 10010001  ;He219
00000100, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;He162
00000100, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Me163
00000100, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Me262
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Ju87G
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Fw190F
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Do335
00000100, 00001000,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Do217
00000100, 00001000,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;He277
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Arado234
00000100, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Go229
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Spitfire IX
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Spitfire XII
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Spitfire XIV
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Hurricane IV
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Typhoon
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Tempest
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;Meteor
00000010, 00001011,-1, 0000000000000000,0000000000000000,0000000000000000, 10010001  ;Beaufighter
00000010, 00001011,-1, 0000000000000000,0000000000000000,0000000000000000, 10010001  ;Mosquito NF Mk II
00000010, 00001011,-1, 0000000000000000,0000000000000000,0000000000000000, 10010001  ;Mosquito NF Mk XIII
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Industry I
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Industry II
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Industry III
00000110, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Prototypes I
00000110, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Prototypes II
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;P-47D11
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;P-47D25
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;P-47D40
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;P-47M
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;P-38H
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;P-38J
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;P-51B
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;P-51D
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;P-80
00000010, 00001011,-1, 0000000000000000,0000000000000000,0000000000000000, 10010001  ;Stirling
00000010, 00001011,-1, 0000000000000000,0000000000000000,0000000000000000, 10010001  ;Halifax
00000010, 00001011,-1, 0000000000000000,0000000000000000,0000000000000000, 10010001  ;Lancaster
00000010, 00001011,-1, 0000000000000000,0000000000000000,0000000000000000, 10010001  ;Pathfinder
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;A-20
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;B-26
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;A-26
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;B-17F
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;B-24J
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;B-17G
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Schutzen
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Panzers
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Artillery
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;AA Artillery
00000100, 00001000,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;He111
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Allied Infantry
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Allied Tanks
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Sunderland
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Allied Artillery
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Landing Craft
00000110, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Destroyer
00000110, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Light Cruiser
00000110, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Heavy Cruiser
00000000, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Battleship
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;332nd FG
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010000  ;15th AF Bombers
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Aircraft Factory I
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Aircraft Factory II
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Aircraft Factory III
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Fuel Refinery I
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Fuel Refinery II
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Fuel Refinery III
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Urban Center I
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Urban Center II
00000000, 00001101,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Urban Center III
00000110, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Gun Battery
00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;50 cal MG
00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;20mm cannon
00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;30mm cannon
00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;250lb bomb
00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;500lb bomb 
00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;1000lb bomb
00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010011  ;Window
00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;A2G rockets
00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;A2A rockets
00000000, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010010  ;Flak Burst (D)
00000000, 00001100,-1, 0000000000000000,0000000000000000,0000000000000010, 10010000  ;Damaged B-17F
00000000, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 11001100  ;Neutral Territory
00000000, 00001100,-1, 0000000000000000,0000000000000000,0000000000000010, 10010000  ;Damaged B-17G
00000000, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010010  ;Wurzburg Wave (D)
00000000, 00001010,-1, 0000000000000000,0000000000000000,0000000000000010, 10010010  ;Special Target
00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Artillery Shell
00000110, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Aircraft Carrier
00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;6-inch shell
00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;8-inch shell
00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;12-inch shell
00000000, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Freighter
00000000, 00001000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Light Flak
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Yak-3
00000010, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;Il-2
00000100, 00001010,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;3.7cm Flak
00000100, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010001  ;Ju188 (PR)
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;V1 Launch Site
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;V2 Launch Site
00000000, 00001010,-1, 0000000000000000,0000000000000000,0000000000000010, 10010000  ;V1
00000000, 00001010,-1, 0000000000000000,0000000000000000,0000000000000010, 10010000  ;V2
00000010, 00001100,-1, 0000000000000000,0000000000000000,0000000000000001, 10010001  ;Mosquito (PR)
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;U-Boat


@ATTACKS
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 2,
2, 1, 1, 1, 2, 2, 1, 1, 1, 2,		;70 - 79
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,		;80 - 89
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,		;90 - 99
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,		;100 - 109
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,		;110 - 119
1, 1, 1, 1, 1, 1, 1,			;120 - 126
		

@MAP_TRANSPORT_RELATIONSHIPS
0,1  ; 0/1   Low Alt Day to High Alt Day
0,2  ; 1/2   Low Alt Day to High Alt Night
0,0  ; 2/3   None
0,0  ; 3/1   None
0,0  ; 4/2   None
0,0  ; 5/3   None
0,0  ; 6/1   None
0,0  ; 7/2   None
0,0  ; 8/3   None
0,0  ; 9/1   None
0,0  ; 10/2   None
0,0  ; 11/3   None
0,0  ; 12/1   None
0,0  ; 13/2   None
0,0  ; 14/3   None
0,0  ; 15/1   None

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
RedInf.wav	; Red Army
<none>		; Construction Team
Tank3.wav	; Russian Tanks
<none>		; Early Radar
<none>		; Wurzburg Radar
<none>		; Fw200
<none>		; Mfg Goods
<none>		; Railyard
camera.wav	; Photos
<none>		; Sdkfz 7/2
<none>		; 88mm Flak Battery
<none>		; Flak Train
<none>		; 109G6
<none>		; 109G14
<none>		; 109K4
<none>		; 190A5
<none>		; 190A8
<none>		; 190D9
<none>		; Ta152
<none>		; Port
<none>		; 110
<none>		; 410
<none>		; 88C
<none>		; 88G
<none>		; He219
<none>		; He162
<none>		; Me163
<none>		; Me262
<none>		; Ju87
<none>		; 190F8
<none>		; Do335
<none>		; Do217
<none>		; He277
<none>		; 234
<none>		; 229
<none>		; Spit9
<none>		; Spit12
<none>		; Spit14
<none>		; Hurri
<none>		; Typhoon
<none>		; Tempest
<none>		; Meteor
<none>		; Beaufighter
<none>		; Mossie2
<none>		; Mossie13
<none>		; IndustryI
<none>		; IndustryII
<none>		; IndustryIII
<none>		; Prototype I
<none>		; Prototype II
<none>		; P47D11
<none>		; P47D25
<none>		; P47D40
<none>		; P47M
<none>		; P38H
<none>		; P38J
<none>		; P51B
<none>		; P51D
<none>		; P80
<none>		; Stirling
<none>		; Halifax
<none>		; Lancaster
<none>		; Pathfinder
<none>		; A20
<none>		; B26
<none>		; A26
<none>		; B17
<none>		; B24
<none>		; B17G
GerAssault.wav	; Schutzen
Panzer.wav	; Panzers
artillery.wav	; Artillery
<none>		; AA artillery
<none>		; He111
BritAssault.wav	; Allied Infantry
armour.wav	; Allied Tanks
<none>		; Sunderland
artillery.wav	; Artillery
<none>		; Landing craft
Destroyer.wav	; Destroyer
<none>		; CL
<none>		; CA
<none>		; BB
<none>		; 332nd
<none>		; 15th AF
<none>		; AirFacI
<none>		; AirFacII
<none>		; AirFacIII
<none>		; RefI
<none>		; RefII
<none>		; RefIII
<none>		; Urban I
<none>		; Urban II
<none>		; Urban III
<none>		; Gun Battery
escort.wav	; Mg
interceptor.wav	; cannons 1
jetattack.wav	; cannons 2
bomber.wav	; 250
medbomber.wav	; 500
medbomber.wav	; 1000
<none>		; window
a2arocket.wav	; a2g rockets
a2arocket.wav	; a2a rockets
flak.wav	; flak 1
flak.wav	; flak 2
radar.wav	; radar1
radar.wav	; radar2
radar.wav	; radar3
<none>		; Special Target
lightflak.wav	; Defensive fire
navbttle.wav	; 5
navbttle.wav	; 6
navbttle.wav	; 8
navbttle.wav	; 12
<none>		; freighter
lightflak.wav	; light flak
<none>		; yak3
<none>		; il2
<none>		; theatre hq
<none>		; ju188
<none>		; v1launch
<none>		; v2launch
V1.wav		; v1
V2.wav		; v2
<none>		; mossiepr
torpedo.wav	; u-boat




@RIVERS
Railtrack,          ; map 1
Railtrack,          ; map 2
Railtrack,          ; map 3
Railtrack,          ; map 4

; please do not remove this line

